Release notes for 8/22 Update

  • Addressed some stability issues.
  • Fixed perf issues when logging is enabled.

  • Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.

  • The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
  • Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
  • Disabled sv_pure on listen servers.
  • Fixed an sv_pure bug that resulted in false inconsistent MD5s
  • Increased search iterations and time delay for keeping sessions in the ignored pool. mmignoredsessions_reset can now reset the ignored pool.
  • Fixed a case where MOTD prevents input to the team select screen.
  • Fixed occasional "server is full" error when matchmaking into classic casual games.
  • Fixed an exploit where a vote could be called for an invalid map.

  • added some sound mix settings suggested by pros

  • increased the volume of bullet impacts and ricochets
  • increased the volume of 3rd person footsteps
  • increased the volume of weapon foley sounds (reloads, etc.)
    -decreased the volume of ambient sounds

linux
- Added steamcmd support to srcdsrun. In order to have srcdsrun auto-update when the CS:GO dedicated servers get patched, the srcdsrun script must be run with the following options: -autoupdate -steamdir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

For information on how to create a script for steamcmd, see <a href="https://developer.valvesoftware.com/wiki/Counter-">https://developer.valvesoftware.com/wiki/Counter-</a> Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd