For all you lazy f***s, that will not read an in-depth analysis, some fast points.
Notes: Resilience/PVP power seems rather weak the moment. 5480 resilience (full epic pvp gear, socket bonusses plus 200 res enchant on chest, but no resilience gems) gives me a 16,28% damage reduction. 4438 PVP Power give me a 14,38% damage increase vs. players. Set bonusses are not in, yet. The glove bonus increases the range of cyclone
1.) Monks are hard to catch as melee, as they have roll and a casted teleport
2.) Past Dematerialize monks die easily.
3.) Monks have very strong heals if they can free cast and have the Serpent Statue up.
4.) Monks bring control, like Disarm, Desorient, AoE Stun (talent), Snare, Root and Silence
5.) Monks do decent damage as healers
6.) Monks do damage, that easily can break CC
7.) Gnome, Worgen and Goblin will probably be a good racials for monks, as getting caught by two melees means certain death, even with full available cooldowns. This could change with more resilience in the future.
8.) With a full geared ilvl483 epic geared monk I have 371k life. Frost strike hits (not crits) for 58k, Obliterate crits for 118k, Dragon Roar crits for up to 170k.
Interesting PVP moves
1.) Diffuse Magic combustion or full warlock dots, works clunky (or tooltip error) at the moment and not throwing back all magic debuffs.
2.) Transcendence: Transfer to break cast, possibly immuning them, I think I got one immune vs. a charge. Timed correctly it should be possible to be sheeped at the transfer location.
3.) Kiting the enemy through Path of Blossoms
4.) Knock enemies of bridges with Crackling Jade Lightning, if you hit the enemy swing timer correctly it becomes instant.
Mechanics I: Read the EJ article
The Mistweaver mechanics for PVE are covered here: http://elitistjerks....ing_compendium/
I could only quote, but not write it better myself. The article is focussed on PVE, so I will have a look over some of the pvp mechanics, talents and glyphs next.
Mechanics II: Mobility
The strength of monks is the incredibly good movement with roll, that fast-forwards (no teleport) you. It has a 15 second cooldown and two charges, that recharge seperately, means the first one starts recharging, once the second one is used. It is possible to cover huge distances with two rolls. The tier1 talent Celerity gives and additional charge and a five second reduced cooldown, which comes at the cost of a 30 second CD sprint/freedom called Tiger's Lust, which is castable on friendly targets.
A level 90 talent can replace roll with Chi torpedo, which travels farther and heals and damages everything in the way.
Additionally monks have a teleport, called Transendence with a 1,5 second cast and 40 yard range (50 with glyph) and a 30 second CD. Different to warlock portals the location of the portal is switched to the place where one teleported from.
Problematic with all the mobility is that the proximity of the Jade Serpent Statue doubles the main heal Sooting mist and heals for 50% of the damage caused.
Mechanics III: Crowd Control
Mistweavers have a huge arsenal of crowd control:
Grapple Weapon - Ranged Disarm, that improves stats by 5%, 60 seconds cooldown, 40 yard range
Spear Hand Strike - Interrupt, also Silences when casted from the front. 5 sec duration, 25 second CD, melee range
Disable - 50% Slow, double application causes a 8 second root, no cd, melee range
Paralysis - 4 second Gouge, double duration when done from behind, 15 second cooldown, melee range, unless talented (20yard).
Leg Sweep - 5 second AoE stun, melee range, 25 sec cd, alternative to ranged Paralysis
Charging Ox Wave - Stuns every enemy in a 30 yard line in front, 60 sec cd, alternative to Leg Sweep and ranged Paralysis