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Showing all 8 posts in March 2012.
Hildegard

I'm logging into MoP at the moment (takes forever). Is anyone else on Mekkatorque (EU)? We could form a guild.

Hildegard

As expected, the glyphs change everything. Instant Holy Fire, Death Knights with offensive dispel and so on:

Glyph of Animal Bond
While your pet is active, all healing done to you and your pet is increased by 10%.

Glyph of Anti-Magic Shell
Causes your Anti-Magic Shell to absorb all incoming magical damage, up to the absorption limit.

Glyph of Armors
Reduces the cast itme of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) sec, and increases the defensive effect of each Armor by an additional 10%.

Glyph of Aspect of the Pack
Increases the range of your Aspect of the Pack by 15 yards

Glyph of Avenging Wrath
While Avenging Wrath is active, you are healed for 0% of your maximum health every 4 sec

Glyph of Beacon of Light
Removes the global cooldown on Beacon of Light

Glyph of Blade Flurry
Your attacks have a 30% higher chance of applying Non-Lethal poisons while Blade Flurry is active

Glyph of Blessed Life
While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you take direct damage or are Stunned, Feared, or Immobilized. This effect cannot occur more than once every 20 sec.

Glyph of Bloody Healing
Increases the healing you receive from bandages by 20% while your Deep Wounds is active.

Glyph of Bone Shield
Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects.

Glyph of Burning Embers
Increases your maximum Burning Embers by 1.

Glyph of Chaining [NYI]
Doubles the jump distance of your Chain Heal spell, but reduces its healing done by 15%.

Glyph of Blinding Light
Your Blinding Light now knocks down targets for 3 sec instead of Blinding them.

Glyph of Blitz
Your Charge stuns an additional 2 nearby targets.

Glyph of Circle of Healing
Your Circle of Healing spell heals 1 additional target, but its mana cost is increased by 35%.

Glyph of Cleansing
Your Cleanse will remove one movement impairing effect if cast on yourself.

Glyph of Cleansing Waters
When you dispel a harmful Magic or Curse effect from an ally, you also heal the target for 4% of your maximum health.

Glyph of Cleaving
Increases the number of targets your Cleave hits by 1, or 3 when Enraged.

Glyph of Combustion
Increases the duration of the damage over time effect and the cooldown of Combustion by 100%.

Glyph of Conflagrate
Reduces the movement speed reduction of Conflagrate to 100% and increases the duration by 100%.

Glyph of Consecration
You can now target Consecration anywhere within 25 yards.

Glyph of Crittermorph
When cast on critters, your Polymorph spells now last 24 hrs and can be cast on multiple targets.

Glyph of Death and Decay
Your Death and Decay also reduces the movement speed of enemies within its radius by 50%.

Glyph of Death Coil
Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to ((0+0.495AP)1) damage.

Glyph of Death Grip
Increases the cooldown of Death Grip by 10 sec but stuns targets for 1 sec.

Glyph of Debilitation
Your Eviscerate and Envenom abilities also reduce the target's movement speed by 50% for 6 sec.

Glyph of Demon Hunting
Demonic Fury now reduces damage taken instead of increasing damage dealt.
In addition, while using Metamorphosis, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.

Glyph of Demon Training
Improves your demon's special abilities:
Reduces your Imp's Firebolt cast time by 50%.
Increases your Voidwalker's total health by 20%.
Your Succubus's Seduction ability also removes all damage over time effects from the target.
When your Felhunter uses Devour Magic, you will also be healed for that amount.
Increases the number of targets hit by your Felguard's Legion Strike by 1.

Glyph of Denounce
Increases your Holy damage by 20% for 6 sec after you Denounce.

Glyph of Disengage
Increases the distance you travel when you Disengage.

Glyph of Divine Storm
Your Divine Storm also heals you for 1% of your maximum health.

Glyph of Double Jeopardy
Judging a target increases the damage of your next Judgment by 20%, but only if used on a second target.

Glyph of Earth Shield
Your Earth Shield charges are no longer depleted when taking damage, but Earth Shield's duration is reduced to 45 sec.

Glyph of Enduring Infection
Your diseases are undispellable, but their damage dealt is reduced by 30%.

Glyph of Enraged Speed
While Enraged, you move 20% faster.

Glyph of Evocation
Your Evocation ability also causes you to regain 60% of your health over its duration.
With the Invocation talent, this healing is reduced to 30% of your health.
With the Rune of Power talent, you gain 1% of your health per second while standing in your Rune of Power.

Glyph of Expose Armor
Your Expose Armor ability causes three applications of Weakened Armor.

Glyph of Eye of Kilrogg
Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle.
In addition, the movement speed of your Eye of Kilrogg is increased by 50% and allows it to fly in areas where flying mounts are enabled.

Glyph of Felguard
Your Felguard will equip a random two-handed axe, sword or polearm from your backpack.

Glyph of Fire Blast
Your Fire Blast and Inferno Blast spells can now also spread Living Bomb.

Glyph of Fire From the Heavens
Your Judgment and Hammer of Wrath criticals call down fire from the sky.

Glyph of Flash of Light
When you Flash of Light a target, it increases your next heal done to that target within 4 sec by 30%.

Glyph of Freezing Trap
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.

Glyph of Frugal Blessings
Reduces the mana cost of Blessing of Kings and Blessing of Might by 50%.

Glyph of Gag Order
Your Pummel, Heroic Throw and Storm Bolt hits silence the target for 3 sec.

Glyph of Gushing Wound
Your Bloodthirst critical strikes are even bloodier than normal.

Glyph of Hammer of Wrath
You take 10% less damage for 10 sec after using Hammer of Wrath. (this is incredible)

Glyph of Healing Storm
Each application of Maelstrom Weapon also increases your healing done by 20%.

Glyph of Hamstring
Using Hamstring reduces the cost of your next Hamstring by 100%.

Glyph of Healthstone
You receive 100% more healing from using a healthstone, but the health is restored over 10 sec.

Glyph of Hoarse Voice
Reduces the cooldown and rage generation of your Battle and Commanding Shout by 50%.

Glyph of Holy Shock
Decreases the healing of Holy Shock by 50% but increases its damage by 100%.

Glyph of Ice Lance
Your Ice Lance now hits 1 additional target for 50% damage.

Glyph of Icy Touch
Your Icy Touch dispels one helpful Magic effect from the target.

Glyph of Icy Veins
Reduces the cooldown and duration of Icy Veins by 50%.

Glyph of Illumination
Your Holy Shock criticals grant 1% mana return, but Meditation returns 10% less mana. (number is probably not final)

Glyph of Immediate Truth
Increases the instant damage done by Seal of Truth by 20%, but decreases the damage done by Censure by 50%.

Glyph of Inquisition
Reduces the damage bonus of Inquisition by 10% but increases its duration by 100%.

Glyph of Invisibility
Increases your movement speed while Invisible by 40%.

Glyph of Killing Spree
Your Killing Spree returns you to your starting location when the effect ends.

Glyph of Lava Burst
Your Lava Burst spell will always be a critical strike regardless of the presence of Flame Shock on the target, but it deals 5% less damage.

Glyph of Lesser Proportion
Slightly reduces the size of your pet.

Glyph of Light of Dawn
Light of Dawn affects 2 fewer targets, but heals each target for 25% more.

Glyph of Loose Mana
Your Mana Gem now restores mana over 6 sec, rather than instantly.

Glyph of Mana Gem
Your Conjure Mana Gem spell now creates a Brilliant Mana Gem, which holds up to 10 charges.

Glyph of Marked for Death
Your Arcane Shot, Chimera Shot, Kill Command, and Explosive Shot abilities automatically apply Hunter's Mark.

Glyph of Mind Freeze
Increases the interrupt duration of your Mind Freeze ability by 1 sec, but also raises its cost by 20 Runic Power.

Glyph of Mirrored Blades
When attacked by a spell while in Deterrence, you have a 100% chance to reflect it back at the attacker.

Glyph of Momentum
Your Blink spell teleports you in the direction you are moving instead of the direction you are facing. (This is why there's a physics engine!!!!!!!!)

Glyph of Mortal Strike (NYI)
When your Mortal Strike is affecting a target, healing effects on you are increased by 10%.

Glyph of Nightmares
Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.

Glyph of Power Word: Shield
20% of the absorb from your Power Word: Shield spell is converted into healing.

Glyph of Prayer of Mending
The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charges.

Glyph of Protector of the Innocent
When you use Word of Glory to heal another target, it also heals you for 20% of the amount.

Glyph of Purge
Your Purge dispels 1 additional Magic effect.

Glyph of Rebuke
Increases the cooldown by 5 sec and lockout by 2 sec of Rebuke.

Glyph of Riptide
Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally.

Glyph of Ritual of Refreshment
Your Ritual of Refreshment spell no longer requires the assistance of other raid members to complete.

Glyph of Rude Interruption
Succesfully interrupting a spell with Pummel increases your damage by 5% for 30 sec.

Glyph of Seal of Blood (NYI)
Your Seal of Truth now uses the Seal of Blood visual.

Glyph of Holy Fire
Your Holy Fire spell is now instant

Glyph of Shadow Bolt
Splits your Shadow Bolt into three smaller attacks.

Glyph of Shifting Presences
You retain 50% of your Runic Power when switching Presences.

Glyph of Sinister Strike
Your Sinister Strike deals 25% more damage and costs 25% more Energy.

Glyph of the Alabaster Shield
Increases the damage of Shield of the Righteous by 50% but reduces the amount it blocks by 20%.

Glyph of the Luminous Charger (NYI)
Your paladin class mounts glow with Holy Light.

Glyph of the Chameleon
Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.

Glyph of the Mounted King (NYI)
Mounting a paladin mount automatically casts Blessing of Kings on you.

Glyph of Thunder Strike
Your Thunder Clap visual includes a lightning strike.

Glyph of Totemic Encirclement
When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.

Glyph of Totemic Vigor
Increases the health of your totems by 10% of your maximum health.

Glyph of Unleashed Lightning
Your Lightning Bolt takes 5% longer to cast, but may be cast while moving.

Glyph of Unstable Affliction
When Unstable Affliction is removed, it instantly deals critical damage to both the target and the dispeller, but no longer silences.

Glyph of Water Elemental
Increases the health of your Water Elemental by 40%, and allows it to cast while moving.

Glyph of Water Shield
Increases the passive mana generation of your Water Shield by 10%, but Water Shield no longer activates when you receive damage.

Glyph of Winged Vengeance (NYI)
You grow larger during Avening Wrath.

Glyph of Word of Glory
Increases your damage by 10% for 6 sec after you cast Word of Glory.

Shamelessly stolen from: http://www.howtopriest.com/viewtopic.php/?t=1318&p=9250X_4286X

Hildegard

A very interesting article about how Gearbox's 'Truth Team' outwitted Borderlands feedback. It shows how flawed player feedback often can be. Worth a read:

http://www.theverge.com/gaming/2012/3/…

How Gearbox's 'Truth Team' outwitted Borderlands feedback
www.theverge.com

Focus testing is critical in just about every part of a video game's development - but sometimes, the feedback garnered from those tests is flat-out wrong. Bord…

Hildegard

Hydra X will be streamed live today: http://hydramist.tv/streams/X_3675X

Hydra X is probably the most anticapted arena movie since quite some time. The Grand Master of arena priests will show off his latest tricks. And it should be worth a watch.

Time:
18:00 (GMT)
19:00 (CET)
13:00 (EST)

Previous Hydra X_3683X

Hydra V
http://www.own3d.tv/video/43850/Hydra5X_3686X

Hydra VI
http://www.own3d.tv/video/43853/Hydra_6X_3690X

Hydra VII
http://www.own3d.tv/video/44110/Hydra_7X_3694X

Hydra VIII
http://www.own3d.tv/video/43219/Hydra_8X_3698X

Hydra IX
http://www.own3d.tv/video/144373/Hydra_9X_3702X

Hydramist TV Streams
hydramist.tv

A large listing of World of Warcraft PVP streams by some of the best players in the world, including chat and forums.

Hildegard

Hydra X will be streamed live today: http://hydramist.tv/streams/X_3643X

Hydra X is probably the most anticapted arena movie since quite some time. The Grand Master of arena priests will show off his latest tricks. And it should be worth a watch.

Time:
18:00 (GMT)
19:00 (CET)
13:00 (EST)

Previous Hydra X_3651X

Hydra V
http://www.own3d.tv/video/43850/Hydra5X_3654X

Hydra VI
http://www.own3d.tv/video/43853/Hydra_6X_3658X

Hydra VII
http://www.own3d.tv/video/44110/Hydra_7X_3662X

Hydra VIII
http://www.own3d.tv/video/43219/Hydra_8X_3666X

Hydra IX
http://www.own3d.tv/video/144373/Hydra_9X_3670X

Hydramist TV Streams
hydramist.tv

A large listing of World of Warcraft PVP streams by some of the best players in the world, including chat and forums.

Hildegard

Today Ghostcrawler posted in his blog about the stat changes in Mists of Pandaria. First things first: PVE gear will be a lot weaker. Let me quote the paragraph for you:

  • We are renaming this stat to “Defense (PvP)” or possibly “PvP Defense.” All players will have 30% base Defense, the same way all characters have some base Stamina.

  • PvP gear will have Defense on it, as well as a new stat, “Power (PvP).” Power increases the damage you do to other players as well as the healing you do to other players in PvP situations.

  • If you have a lot of Power, you’ll do more damage to other players, but they likely have Defense as well. If you fight players in lots of PvE gear, they’ll take more damage. Likewise, a player in PvE gear won’t have enough Power to effectively penetrate your Defense.

  • The names PvP Power and PvP Defense may not be final, but we’re leaning towards going with stat names that are obviously PvP-related, rather than “fluffier” names that might not be as easy to grasp. We want it to be clear to players that neither Power nor Defense have any relevance when fighting creatures, such as in dungeons or raids.

  • PvP gear will be lower in item level than PvE gear of an equivalent tier, however the Power and Defense stats will make sure that PvP gear is more powerful in PvP (both offensively and defensively) than PvE gear. In our budgeting system, the PvP stats will be free rather than causing other stats, such as Strength or haste, to be smaller as a result of including Power or Defense.

  • The goal of this change is to make it easier for a PvP player to participate in PvE, or for a PvE player to get started in PvP. Currently, we feel it is too large a barrier to go from one to the other, and the result has been that we see more and more players choosing to focus exclusively on only PvP or PvE. In earlier expansions, it was more feasible to use PvE gear in Arenas or Battlegrounds until you acquired the more useful PvP gear. The same was true of being able to use your PvP gear in a dungeon or raid until you acquired something better. In Cataclysm, stepping into PvP with no PvP gear would result in a player being so ineffective that it was difficult to even make progress towards acquiring PvP gear.


Effictively this removes most PVE gear from the equation with the possible exception of melee weapons. But I remember that weapon damage was less important because of the percentage modifiers in the spells. I just checked the Talent Calculator and find Backstab still at 200% - so I am not 100% sure.

Still...

As much as we like to bash Blizzard for everything - this is a huge step in the right direction and means, that we may finally be able to play a class like rogue or mage without raiding for the best gear. Next to Blizzard allowing me to ride a flying machine and make my head-slot look like the X44 Quad Deathblow Goggles the best change since arenas got introduced.

Dev Watercooler — Mists of Pandaria Stat Changes - World of Warcraft
eu.battle.net

Play Diablo III and Win Beta Keys with Blizzard at CeBIT 2012! New Transmogrified Screenshot Gallery Coffee with the Devs - The Role of Role by Ghostcrawler 02 …

Hildegard

The NCSoft (GW:2) stock developed a lot better during the last two years than the Activision Blizzard stock. You have to manually select a longer timeframe.

NC Soft: http://www.reuters.com/finance/stocks/chart/…

Activision Blizzard: http://www.reuters.com/finance/stocks/chart/…

Now Blizzard fired about 60 developers and over 500 other personell. In his post Blizzards CEO Mike Morhaime claimed that: "The World of Warcraft® development team will not be impacted."

You see, the World of Warcraft Development Team was not affected, unfortunately the World of Warcraft Live Team and the World of Warcraft: Mists of Pandaria team took some cuts. Perfect business talk.