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To begin this blog post, let me pose a question: How do you measure the success of an MMO? Historically, it's been easy to point to success with traditional MMO…
“…what if your business model isn’t based on a subscription? What if your content-design motivations aren’t driven by the need to create mechanics that keep people playing as long as possible?” – very interesting!!
- Jun 20, 2012 4:21:15 PM
Chocy