Sign up to keep track of JackO's updates or create your own profile to share your gaming experience, follow your favorite games and show off your gaming identities.
THE RETURN OF THE CARRIERS!
And byebye warhounds
Edited by Cloaken on 9/14/12 11:23 AM (PDT) Hello everyone - We will be taking the beta server down this morning to make the following updates. Thanks for parti…
No idea if the topic was legit, as it is now removed, but here is it's content:
We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!
The locust’s attack range has decreased from 3 to 2.
We have removed the oracle’s Preordain ability.
We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.
EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt.
Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100. The cost per unit has changed from 150/200 to 150/150.
The attack range has been reduced from 22 to 15.
Tempest attack range changed to 15, Tempest damage changed from 30 to 30 +20 massive
The ranged upgrade has been removed.
Mothership Core / Mothership
Recall will now cost 100 energy.
The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.
The range of Purifier Beam has been increased from 7 to 10.
This unit has returned to the game.
This unit has been removed from the game.
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.
We have removed the Armory requirement.
more information: us.battle.net/sc2/en/forum/…
Reaper has a new passive ability: Battlefield Awareness – Allows Reapers to see up cliffs
thats crazy :D but i like reapers haha w40k ;)
hm strange, the thread is still there but my link seems to be wrong^^ us.battle.net/sc2/en/forum/…
Reapers being able to see up cliffs is huge. Still can't exactly outrange queens or marines, but itll keep them alive much longer. Warhound is only temp removed, I believe while they rework it.
yea reapers might actually get useful again, and the i also fear that warhound might come back :F
PS while the official SC2 forums are cool, there's way more discussion over on the TL thread teamliquid.net/forum/viewmessage.php/?topic_id=368782 :-)
I think they finally found a way to make reapers useful again <3. They say warhounds might come back... but from what i'm hearing they have no idea on what to do with them.lol