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C4Frisky
First things first!

MMO, meaning Massively Multi-player Online; The game needs to be based around its name. Massively, The large scale portion such as hub zones and large scale cities. Multi-player, the social aspect of the title. With out the social part of the MMO Isn't just an RPG with a few random encounters with other players in cities. and Online meaning keeping it updated and bug fixed regularly with a constant amount of content coming out every so often. I believe that for The Elder Scrolls Online to survive it needs to follow its genre name by first keeping the large scale portion of the game an important asset . Second, having the social community be integrated within the game very smoothly. Even exploring and questing should have the means for grouping and should defiantly be a choice for the player to choose and benefit from. Even though there should be an option for solo players as well. (No game developer can ever go wrong with options). Thirdly, the updated content should stay constant and the game should always be improving through all functions in the game. This is just The first point that will be discussed and feel free to start your own discussion over the game! Thank you every one for the support!

C4Frisky
What The Elder Scrolls Online needs to thrive: intro

Making an MMO has proved to be a challenge to any company that has attempted to do so. Some succeed and some don't. Some thrive and some just exsist in this ever expanding Gaming workd. The most obvious reason of failure within this genre is the under devolpement of a game when released. Such as not having many features, combat being glitchy, zones incomplete, and the biggest. No endgame! Of course most developers promise all features being added at some point, but if the core components that were promised during devolpement are not there during released, can destroy a game in a matter of weeks.
Fans/ players don't tend look at the future when first picking up a game. Instead they look at what the game has in the time there playing it. If it's not worth their time then why play it? That's why I'm here writing and you here reading about what The Elder Scrolls Online (an upcoming mmo) needs to have for success and to flourish for many years.

WrongGear
  • Mar 22, 2013, 9:35:08 PM
WrongGear

I feel like too often we do MMOs a great disservice by making it seem like if the game doesn't become a huge, record shattering success then it's a complete and total failure and not worth playing.

 

TSW and SWTOR are two prime examples. SWTOR had flaws, yes. A lack of interesting PvP and endgame content to be sure. They switched to F2P and have been fine since. TSW is also doing just fine after having switched to the Buy to Play model. If you would like to see an example of an actual failure, look no further than 2007's Tabula Rasa.

 

It's entirely possible for an MMO to find a niche and do well in it, such as how EVE has for the past 10 years. Both Age of Conan and Anarchy Online are a couple other examples of MMOs that have found their niche and are doing well in it. I'm not sure when the gaming culture decided that if it doesn't become the next WoW then it's a complete failure. There have been surprisingly few western MMOs that have failed outright. Most continue on to do just fine within their niche and there's nothing wrong with that.

C4Frisky

Having trouble deciding if I should do a lore series or a discussion series over what the game needs to have for success. Help! Comment for lore and love for discussion. Thanks all ;)

Elloa
  • Mar 9, 2013, 3:29:34 PM
Elloa

Pff, both would be good. I'd enjoy to read/ participate to both!