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Enshadowed
Community Interview with Guild Wars 2's Lead Designer: Isaiah Cartwright

Recently I had the chance to sit down with Isaiah Cartwright the Lead Designer of Guild Wars 2 and ask him some of the questions the Anook community recently submitted.


1. PvP/WvW Questions

@ragxz asks: Can you go into more detail regarding how team / individual ranking will work in this new patch and what the type of rating system will be (Glicko, ELO, etc.)?

Isaiah Cartwright: We are still testing and tuning our ratings system, but I can tell you that we use a Glicko-based formula that we’ve modified for our needs. For matchmaking purposes, a team’s rating is an average of the individuals.

@LOKi asks: Do you think the new PvP map Spirit Watch will be a map that is used heavily in competitive play? Why did you choose that map/secondary objective style over others?

Isaiah Cartwright: I think it has potential. Having a very single area focus can drive a lot of strong large-scale combat, which can be a fun different pace from the other maps. We also saw a lot of players asking for a capture-the-flag mechanic, so we wanted to try that system in conjunction with capture points. We’ve developed capture-the-flag maps internally in the past, and they didn’t fit our game very well, but we feel that Spirit Watch is a nice blend of both CTF and conquest.

@zenox asks: Can you hint towards a few things that an avid WvW oriented player can look forward to from this month's and the following month's patch?

Isaiah Cartwright: We have a large team working on changes for WvW but they are not coming out in the February build. Some of the changes include a new progression system to make it more rewarding to play in WvW and more things to buy with badges. We’re investigating and evaluating the badge drop rates, improvements to culling, and a number of smaller quality of life improvements in WvW.

@Lowell asks: In regards to the PvP/Esport spectrum can we expect anything in addition to Team Ranked?

Isaiah Cartwright: This update will mainly focus around the new Spirit Watch map as well as continuing to improve this system. In future updates we’ll have more systems for PvP/E-sport including custom arenas and other E-sport focused features.


2. PvE/Item Questions

@LadyKaguya asks: Will there eventually be any more features that are more focused for the impressive/RP player types? Player housing, more emotes, town clothing, being able to sit in chairs...so forth?

Isaiah Cartwright: We’re always looking at new and fun ways for players to show off, so we’ll continue to add new weapon and armor skins, town clothes, titles and other systems to allow players to show off their accomplishments and achievements. This is very important to us and it’s something we will never stop adding to and improving.

@yuii asks: Can you elaborate on the different types of guild missions that went live in this patch? What inspired you implement this type of content in the game?

Isaiah Cartwright: We really wanted to create content for guilds to work together to experience and to overcome. We think this type of content needs to be challenging, so you have to work together in order to defeat it.

I’ll talk some about Guild Bounties, as it will be the first content people can unlock. There are 3 tiers to guild bounties, which allow guilds of different size and skill to do them. When you start a Guild Bounty, you to find x boss encounters hidden around the world and defeat them within the time limit. Each encounter has been set up to be a challenge that you have to overcome, and they’re balanced in such a way that your guild will want to split up in order to defeat them all in time. The higher tiers will require more bosses to be defeated in the same amount of time.

The other guild challenges are also meant to be challenging and require a lot of guild communication and organization. It’s our main goal for this content: you must work together as a guild in order to succeed.

@shinnon asks: Any plans to utilize the living story as a tool for adding new maps for us to explore while giving us more of that map/story periodically to fulfill our desire for adventure and progression?

Isaiah Cartwright: We have a lot of plans for the living story. Our goals are not to add lots of new maps for people to explore, but to add more content in each map that people want to do. Our systems really allow us to continue to add to each map and to build on the living, constantly evolving aspects of the game

@emmet.pilsworth asks: Are there plans to bring more back pieces into the game? If so, what kinds? (Things like capes, wings, sacks, bags, books, weapon sheaths, Bullet Bags, etc)

Isaiah Cartwright: Yes, we plan on adding many more back items to the game.


3. Gameplay

@Hyxorcisten asks: Will we be able to cast spells while jumping in the future? (So we can use more spells while kiting.)

Isaiah Cartwright: Jumping isn’t a huge focus in Guild Wars 2 combat because we don’t want people to run around continually jumping in order to get an advantage, so for this reason we probably won’t be adding things you can do while jumping.

@Hyxorcisten asks: Any chance enemy castbars/macro/personal focustarget are coming in the future?

Isaiah Cartwright: We do like a lot of those features but we’re still evaluating how they fit into Guild Wars 2. We are always looking for ways to improve the clarity of combat and these may be tools we could use to improve that.


4. Other

@Chocy asks: Can you give us an ETA for the web profiles/armory?

Isaiah Cartwright: We don’t have any ETA for this at the moment. We have a team working on it, but that’s all I can say right now.


Huge thanks to Isaiah for answering the community's questions! Thanks also to Allie at ArenaNet for help setting this up and the Anook community for the questions!

Chocy
  • Mar 2, 2013, 10:36:07 PM
Chocy

Yeah typo sorry... I'd have to guess, but he probably couldn't force the dev to answer all those questions?

FloydHunter
  • Mar 3, 2013, 9:29:34 AM
FloydHunter

Even still, if the questions couldn't be properly answered, a simple Anet-run a round could of been provided lol. That's why I do not think they were asked in the first place.

ZiggsTV
  • Feb 5, 2014, 1:58:27 AM
ZiggsTV

Love GW2 just wish they had made a decent PVE system the ever man for himself style can only carry the team so far.

Jawdane wrote
Jawdane

Most beautiful game out

Scorpionem
  • Feb 14, 2013, 12:01:37 AM
Scorpionem

It is, It's the only game where I find exploration interesting too.

Chocy shared his post
Chocy

Guild Wars 2 at two million sales!

Hildegard
Guild Wars PvP Interview with Team Paradigm's Cigs and Azshene

Hello everyone,
my latest interview with GW2 Azshene and Cigs from the guild Team Paradigm is now live. We talk about WoW vs. GW2, structured PvP, builds, tactics and of course food. Enjoy!

Guild Wars PvP Interview with Team Paradigm's Cigs and Azshene

Guild Wars PvP Interview with Team Paradigm's Cigs and Azshene
www.arenajunkies.com
The main focus for competitive PvP in Guild Wars 2 is Structured PvP, or sPVP. Opposing teams fight in rated …
Hildegard
  • Jul 19, 2012, 9:39:38 AM
Hildegard

Glad you liked the interview!

Chocy
  • Jul 19, 2012, 10:13:29 AM
Chocy

good stuff, hilde. keep it up!!!

Chocy shared his post
Chocy
Asura and Sylvari races playable in final Guild Wars 2 beta | Massively
massively.joystiq.com
We know Guild Wars 2 's release date. We know when the last beta weekend will take place. Now, the last great …
berryz
  • Jul 12, 2012, 2:29:34 PM
berryz

I'm happy, because this is the only weekend in July that I'm not busy.

Chocy shared a post by Terrormizu
Terrormizu

Bought Guild Wars 2 today, just for the Beta-event this weekend... I'm so excited!!!

EMGiosia
  • Jun 8, 2012, 6:47:04 PM
EMGiosia

I'll be around all weekend, playing on Yak's Bend server!

Chocy shared his post
Chocy

This is so cool !!!

Guild wars 2 Dynamic Events
www.youtube.com
Shows a whole chain of dynamic events that occur in the Norn starting area. Dynamic events truly make things …
P.K
  • May 8, 2012, 1:35:28 PM
P.K

I hope the second public beta event is coming soon!

Chocy shared a post by Selica
Selica

Did you all get to play the beta? I didn't get to play as much as I wanted to but what I did play was awesome! I think with each beta it'll just get better and better.

 

If anyone is in the market for a guild, we're gearing up to play GW2. Interestingly, GW2 allows for you to be in more than one guild at a time. We've been killing time playing Steam games so if you just want to hang out, stop on by! Rather than posting a bunch of info here are some links:

 

GravityCrew.net

[PvX-NA] Gravity | Small, Fun & Newbie Friendly
www.guildwars2guru.com
Voice: Mumble (Shoot me a note for info or visit site)Server: Up to consensusFun: YesWork: No Hi all, I hope …
Sweppz
  • May 4, 2012, 9:32:18 PM
Sweppz

I played a bit, but I really wanted to play more. I agree the beta version gets better and better, and I'm really looking forward for the release. I might drop a application later on :)

Selica
  • May 14, 2012, 7:50:03 AM
Selica

Nice! Yea I'm really interested in seeing how tomorrow's stress test is going to go. I'm definitely glad they're doing this type of testing to hopefully make for a smooth launch.

Sea of Sorrows seems to have been selected as the official oceanic server during the BWE.

 

Guess I'll see you guys there?

Oceanic home world? - Guild Wars 2 Guru Forums
www.guildwars2guru.com
Oceanic home world? Tyrian Assembly
potion2
  • Apr 25, 2012, 9:26:18 PM
potion2

Hopefully anet open one server nearby SEA and ANZ before launch. playing with 250-300ms on WvW or pvp is tortures

  • Apr 26, 2012, 3:57:03 AM
Kappa

Very unlikely... not sure how many MMORPGs before specifcally bought and maintained servers for only an Oceanic group. A months ago, I would get about 200-250ms to the US WoW servers by using stuff like HighPingBuster, which wasn't THAT bad, but due to how GW2's combat mechanics are, it probably will be a torture.

Chocy shared a post by Ponimar
Ponimar

I just came to a sudden realization. That I've spent nearly £2000 to build a top of the range computer just so i can play Guild Wars 2........

valtronic
  • Mar 23, 2012, 1:43:18 AM
valtronic

glad you did spend that 2 grand on your computer! gmaing is awesome. and money should be spent on it. you did good in my book sir!

exelor
  • Mar 23, 2012, 4:10:17 AM
exelor

I would spend that amount on a computer without thinking twice :)

  • Apr 12, 2012, 8:29:16 AM
Kappa

And it's well worth it.

Chocy shared a post by Dr.-Chayne
Dr.-Chayne

I'm so ridiculously excited about this game.

Ponimar
  • Mar 22, 2012, 11:05:10 PM
Ponimar

i think i will pay the money to get the collectors edition. The statue looks amazing....

Dhivuri
  • Mar 22, 2012, 11:07:11 PM
Dhivuri

*sigh* I would have loved a statue of another char (pun not intended) than Rytlock though :/

Vitality
  • Mar 27, 2012, 2:04:44 AM
Vitality

Same here, Collectors edition all the way.