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Blog Posts

Showing all 2 posts tagged "star-wars-the-old-republic".
Belghast
AggroChat #127 - Gaming Summer Flings

Tonight Ashgar, Belghast, Grace, Tam and Thalen Discuss a ton of games we largely left on good terms.

Tonight we talk about a bunch of stuff… starting off with our most recent trip into Guild Wars 2. Since the launch of this game a few of us have been searching trying to figure out exactly why people were so engaged with this game. Finally after seeing Fractals and the updated version of dungeons we get it. Additionally we talk about the Rise of Iron changes to Iron Banner, and a general sense of getting much better rewards in game. Then we talk about the games we left on good terms including a bunch of blasts from the past.

Things Discussed

  • Guild Wars 2
  • Busy Books
  • Dungeons and Dragons Online
  • Fractals of the Mists
  • Exploration Mode
  • Dungeons
  • World Events
  • Destiny Rise of Iron
  • Iron Banner
  • Faction Packages
  • The Taken King
  • Leaving Games on Good Terms
  • Final Fantasy XIV
  • City of Heroes
  • The Secret World
  • Star Wars the Old Republic
  • Fallen Empire
  • Eternal Throne trailer

http://traffic.libsyn.com/aggrochat/aggrochat_episode127.mp3

AggroChat #127 - Gaming Summer Flings
aggrochat.com
Tonight we talk about a bunch of stuff... starting off with our most recent trip into Guild Wars 2. Since the …
Belghast
AggroChat #104 - Star Wars and Design

Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk about the best Star Wars stories and also Level Design constructs

Tonight we had a bit of a strange show, that traversed a wide number of topics. First Ashgar talks about a game that he and Belghast played at Pax South called Stories: The Path of Destinies and how it is a good game in spite of largely being overlooked because of the horrible title. Belghast goes into a discussion of the “Sherpa” culture in Destiny and how it shapes player's actions in random groups. Kodra talks about Eterna the logical successor to Folding, which strives to solve the medical problem of properly sequencing RNA… and at the same time being a good puzzle game. We get into a length discussion about level design constructs and what makes a universally good design. Finally we delve into the topic mentioned last week, as we try and decide if there are more good Star Wars games than bad ones. We also get into a discussion about what the best Star Wars story was.

Topics Discussed:

  • Stories: Path of Destinies
  • Sherpa Culture in Destny
  • Eterna
  • Level Design Constructs
  • Good Star Wars Games
  • Best Star Wars Story
AggroChat #104 - Star Wars and Design
aggrochat.com
Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk about the best Star Wars stories and also Level …