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Blog Posts

Showing all 15 blog posts.
EverQuest II - Winter Gaming with Saga of Lucimia

In between official alpha sessions for our own game, we get together every winter for a few months to while away the evenings with some of our community members + a few of the developers working on our game.

This year, we're heading back to EverQuest II for an old-school, slow, scheduled set of gaming sessions where we'll be playing in static groups at set times a few nights per week.

Want to join?

Group makeup + schedule post here.

Rules for the gaming sessions are here.

Thanksgiving Weekend Early Access

We'll have the servers UP for Thanksgiving Weekend, so come one, come all!

The Saga of Food

Crafting is an important aspect of Saga of Lucimia. And who says crafting, says cooking, that include lots of different reciepes and ingredients, to produce nice dishes that will benefit our avatars.
@Renfail want to go one step further and create a Cooking crafting book in game, but also... in real life! A way to bring a little piece of your favourite fantasy world in your own home and surprise your family and friends with insolit and amazing reciepes.
To realise this project, Renfail wants to involve the community, so read his post below for more information of how YOU could be part of this!

Link to the original post on official forums

Do you like to cook? Garden? Brew? Ferment? Is finding and creating medieval or fantasy recipes a thrill to you? Is sliding a frothy head of something nutty down your throat (insert NSFW joke here) your favorite past-time?

If you've got a passion for any of those things, I want to hear from you!

In December, I'm putting together the first draft of the official Saga of Lucimia cookbook, an in-game and real-world combination of elements. It's a fantasy-themed collection of the fantastical, the medieval, the eclectic, and the delicious. And I want you to be a part of it!

I'm looking for contributing recipes from brewers, gardeners, chefs, and crafters. You will receive a credited byline for your recipes (and of course a free version of the finished real-world product), and you can help create the title and lore around your recipe. We'll be working on integrating this into the existing lore of the game world, and recipes will crop up from time to time in the books, as well as in the game, and of course in the finished product, which will be both a real-world cookbook, and an in-game cookbook with character names attached to recipes.

The finished product will become a Kickstarter or Indiegogo (I'm not 100% sure just yet), with the goal being to cover the costs of creating a printed version of the cookbook. We'll probably even attach Volume I copies of the game to some of the higher level tiers, but the primary purpose of the crowdfunding campaign would be to cover costs for physical production.

Regardless of how the Kickstarter/Indiegogo performs for the print editions, digital versions of this cookbook will eventually be available (for an as-yet-to-be-determined-fee), along with the in-game versions (which are part of the in-game lore).

This has nothing to do with the programmers and world builders and artists who are working on the ongoing physical development of the game, so please refrain from making wild accusations that time dedicated to this project isn't time spent on actually developing the game, because that's simply not the case. This project is purely related to the lore of the world, which is my job, and it's a separate byproduct that I'm working on as part of the ongoing lore of the crafting system for the game, which includes ingredients and recipes for the bakers, brewers, gardeners, and beyond. It does not impact ongoing work in any way, shape, or form, other than to enhance the lore of the world and depth of the crafting system.

The design of the cookbook will be somewhat similar to the Player's Handbook for D&D, with heroes and adventures woven into the recipes, and laying out the recipes in such a way to include them in the lore of the world.

Eventually, this same cookbook will be included within the game itself as part of the crafting side of the game, with contributors having recipes attributed to their characters, above and beyond the recipes cropping up in storylines and quests and the like.

Send me a direct message if you want to be involved. I'll be contacting interested parties sometime in December.

Sky is the limit!

We wanted to thank everyone who has voted over at; we're #5 on the main page now for MMORPGs in development, which is quite an accomplishment! And on the off chance you haven't voted yet, please leave a vote + some feedback based on what you've experienced from one of our Early Access builds!

Early Access #5 Official Video

The official Early Access #5 video is here! Take a peek, give it a thumb's up, and thanks to everyone for their support!

A New Round of Project 1999 - The Roleplayer Unit

There's been whispers on the wind of a possible 3 - 4 month roleplay group that may happen on the Project 1999 EverQuest server. Hardy adventurers should check out the post and see if their schedules are a match.....

SXSW Panel Voting

So here's a quick request. We submitted a panel concept for SXSW for our MMORPG, Saga of Lucimia, and it's voting time.

While public voting only counts for 30% of an active proposal's acceptance, it doesn't hurt to have as much commentary around the topic as possible from interested people. So we could use your help!

If you'd like to see myself, Robert, and @Elloa talk about Storytelling: What Defines Epic at next year's SXSW, give us a vote and leave a comment over at the panel picker page and help us move forward with the concept! >> HERE <<

Pillars of Gamplay #9 | Player Interdependence

With summer vacation behind us, it was time to sit down and record the latest episode of Pillars of Gameplay. Today, we're talking about player interdependence and how it factors into what we're building with the Saga of Lucimia MMORPG.

Membership Upgrades + Referrals ARE LIVE!

At long last, after around a year of talking about it, we’ve finally got the news you’ve been waiting for!

The membership options + referral programs are now in place and those of you who have been asking us for months to allow you to increase your pre-order package can now do so!

Read on over at the forums for more information!

Membership + Referral System ARE HERE!
At long last, after around a year of talking about it, we've finally got the news you've been waiting for! The …
Live Chapter Draft

Lore Junkies! For the next couple of weeks, I'll be live-drafting an unknown chapter in the Volume I storyline over at the forums and updating it daily/every other day. Check the forums for more information + the first part of the chapter.

Let The Merchandise Flow!

Way back in the very beginning of this project, we sold a few shirts to our most loyal, fans. Since then, we've had people constantly asking on a weekly basis if we were ever going to bring back merchandise.

Well, as part of our ongoing updates to the website and summer changes going into place, we're proud to announce that we've officially opened our store, and we're selling a lot more than just shirts!

Prints, prints, get your art prints here! Want a world map? We've got you covered. Want one of Joe or Emma's most popular pieces? You got it. There's a full range of canvas, metal, and framed prints available, along with a full range of shirts, and we'll be adding more selections over the summer months.

In the meantime, check out the new store and have fun shopping!

Building A Legacy - Beyond The Hype

In the latest blog post, we're discussing the concept of world building, and how what our team is working to create is a legacy of a world, not simply another video game. Read on for the full details.

Building A Legacy - Beyond The Hype
Building A Legacy - Beyond The Hype Over the past decade or so, there's been a repeating pattern when it comes …
The 3 Pillars of Gameplay, a weekly serie

Greetings everyone!

The 3 Pillars of Gameplay is a new weekly serie where @Renfail and myself are discussing the 3 most important aspect of our game, the 3 pillars of gameplay: Community, Challenge, Immersion. Some of our Dev's will be guest on the show and sharing their insight.

Episodes after episodes, we are going to discuss concepts, ideas, and what we are trying to create for our game Saga of Lucimia. We want this serie to be informative, but also the occasion for YOU to discuss. Do not hesitate to share with us in the comments your opinions, experience in other MMORPG, your dreams and expectations, your ideas...

We hope you will enjoy those episodes! Do not hesitate to share our videos around you!

Happy watching!


Welcome to Saga of Lucimia Official nook!

Greetings everyone!

I'm Elloa, and many of you know me as passionated member and global moderator of Anook. I'm also the Community Manager of Saga of Lucimia, a indie MMORPG / D&D simulator currently in developement.

Therefor, I'm proudly opening the official Nook for Saga of Lucimia! You can expect news, videos and podcast shared regularly that will keep you up-to-date with the developement and the progression of the game. With a bit of luck, we can even expect to see some of the devs coming and say hello! Looking at you @Renfail and @Eldaran
We are very happy and excitted to be on Anook and to present you our game!

If you have any questions, do not hesitate to ask. We will be very happy to answer you, or direct you towards the correct video or blog post. You will find on the side the official Website, forums and Discord server adress! Do not hesitate to join us, as our goal is to build a really nice community of like-minded gamers!

- Elloa