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Psychochild is now following Gryph, Aywren, Void and ggchestnut.
Psychochild
And now we reach the end of Blaugust

http://psychochild.org/?p=1313

I made it! It was an incredible journey. Kudos to Belghast for being crazy enough to inspire the rest of us to this level of insanity. :)

I wish I had more time to participate in this community. What I have read has been amazing. Thank you for your passion for gaming, it is inspiring.

Psychochild
The humanizing influence of the internet

http://psychochild.org/?p=1312

A special shout-out to all the participants here. I haven't had the time to participate in this community as much as I'd like, but knowing you guys where here on the journey with me has keep me inspired.

Thank you, everyone!

Psychochild's Blog
psychochild.org
Technology is a funny thing. It sets humans apart from nearly every other animal on our planet. Every …
Psychochild
Developers aren't Green Lantern,

(Hit Save instead of Publish... AGAIN!)

http://psychochild.org/?p=1311

Where I explain the Green Lantern theory applied to games, which is that "with enough creativity and willpower, you can do anything". And how a bunch of logical fallacies make this seem logical when it's not.

Psychochild
Building a game: taking care of business

A post about raising money, spending money, and marketing.

http://psychochild.org/?p=1310

Psychochild's Blog
psychochild.org
Okay, I've asked the fundamental questions and put together the team to build a prototype and work out a …
Psychochild
Building a game: forming the team,

http://psychochild.org/?p=1308

Today I talk about what I would to do form a team to build my imaginary game project.

Psychochild's Blog
psychochild.org
Now that I've discussed the fundamentals of the game, it's time to put serious thought toward the fundamentals …
Psychochild
Building a game: prototype and setting

http://psychochild.org/?p=1307

I talk about the next steps in my imaginary game project.

Psychochild's Blog
psychochild.org
So, I've got most of our fundamentals almost out of the way, and now I'm ready to get my hands dirty with …
Psychochild
Building a game: your company and your market,

http://psychochild.org/?p=1305

I continue looking at what planning I would go to start making a new game. Today, I look at what choices you need to make if you're working at an existing company.

Psychochild's Blog
psychochild.org
Yesterday, we looked at the fundamental questions to determine what kind of game you should build. Today, …
Psychochild
Building a game: the fundamentals

http://psychochild.org/?p=1304

I wrote, and wrote, and wrote some more. But, should be an interesting look at how decisions are made about what type of game to make.

Psychochild's Blog
psychochild.org
For the game project today, I have a blank canvas. Time to ask some fundamental questions about what type of …
Psychochild
Day 23, This week: How I would make a game

http://psychochild.org/?p=1303

A fun little thought exercise for myself about how I would set up a team to work on a new game.

Psychochild's Blog
psychochild.org
The theme for this week is how I would make a game. I'm going to do a high level view of what it would take to …
Psychochild
Day 22, ask me (almost) anything

http://psychochild.org/?p=1301

I'm doing an AMAA, with the restriction that I won't answer questions about Camelot Unchained Go post questions as comments on my blog!

Psychochild
  • Aug 23, 2015, 10:58:41 PM
Psychochild

Once again, I hit "Save" instead of "Publish". >_<

Psychochild
Agreeing on genres

http://psychochild.org/?p=1299

When is cyberpunk really cyberpunk? Do you argue endlessly about the differences in RTSes like Dune 2, Warcraft 2, and Total Annihilation? Sometimes genres are hard to pin down to an exact definition.

Psychochild's Blog
psychochild.org
Genres are an interesting thing in games. Really, games fall into two genres, one for the setting and one for …