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Male, 34 years old, lives in Mesa, United States

Apologies to GW2 community. Guild Wars 2 PvP still sucks but its because of Bunker builds first and

OK i would like to apologize to the community. I spent about 25 hours playing it got in tournaments alone. and yeah not many thiefs out there who know what they are doing. killing them was actually relatively easy.
The problem is bunker builds. OMFG man i though phantasms were OP (which they are for a fire and forget mechanic). But boy the developers in PvP are completely clueless if they haven’t fixed bunker builds yet. How long was this in a game for? They seriously need to tone down condition cleansing for eles, guardians and engineers. This is absolutely absurd how much damage mitigation and condition removal those specs have while dishing out relatively good pressure.
This is embarassing for anybody who wants to say they play this game proudly. Like I said before (and good i was hard on a review) this game is not worth purchase for PvP content only.
MMR broken
Premades vs Pugs
Bunker builds
Some overtuned abilities (heartseeker, null void) need toning down.
No arenas,
Only node capping maps.
Poor excuse for MMO PvP even though the game has a far more potential to than WoW from PvP perspective. This is actually very very sad that developers did amazing job with this game. AMAZING. Combat feels 10x more fluid and live than WoW. Much more interesting game. Literally a skillfull play can make you 2-3x more durable.
I feel like developers put like 90% effort and its amazing, and the 10% left that needs work and they for some reason too stuborn to impalement it.
Whoever is working on balancing this game needs to get his head straight and actually do what he is getting paid for.
/ thread
/ game
PLEASE for the love of god Developers head our cries and work on a freaking PvP. Stop being lazy get our feedback. Trust me once you burn out whats left of your loyal fan base PvP will hit of no return point in this game.

  • Mar 7, 2013, 9:36:53 PM

Well I am a Guardian bunker and I've been ranking up as one and I'd like to say that they need to give bunkers more ranking points (glory) for being one since I get realy low RP.


Yes Bunkers are op on a 1vs1, become a little less at 2vs1 and after that its not, the pvp is designed to be with team work, so good teams know how to take down a bunker even 1vs1, BUT I've seen 3vs Ele..... ele's are OP (even after the new patch with the -50% healing power in water).

Engineers I find not that op maybe a few months ago they were but now i rarley see a op bunker engi.

and last Guardians: It depends, some become op because of skill, but I read that you went in tournaments alone so that changes alot of things, when you enter alone you will have around 20% team work (maybe even none) so taking down a bunker would be harder then it should be, (yes the solo que sucks realy bad, Premades vs Pugs and so on.) try makeing a good group play with TS/Skype/raidcall?/Ventrilo and see how it go's.


I agree with most of what you say here, they need to fix the PvP fast before more people leave it, its getting boring and after 1000+ games you feel like 'what am i getting from this', I mean its all the same, there needs to be something new you get from pvping.

Why I stopped having fun in GW 2... (PvP perspective)

I am working on a review video for it and right now I decided to also add another show to my youtube channel - PvP game reviews. Playing multiple games for over 12 years PvP exclusive content being in top 1%-3% of multiple games (from MOBA, Strategy games and MMOS) I think I can provide a decent reviews, entertainment and suggestions and balance fixes.

DISCLAIMER: I am not here to offend anybody here, and I understand that there are tons of fanboys that will higher an assassin to take me out... Well lets not go that far, but ALL I ASK from fanboys here is that to give my post a benefit of the doubt and try to understand that this is MY and most of my subscriber's opinions and most of us quit playing the game therefore we are giving reasons why we did.

Just getting started!
Please do not wave a fanboy exclusive patented "This Game just came out" flag right in front of my face because it won't simply work.

With new added battle grounds, warzones, warfronts whatever they called I cannot simply believe that developers did not have time to design a 4 walled structure for people to PvP. To be frank Arena "Room Design" is a lot simplier than battle ground design, the problem lies in not developers having not time to design Arena Room its because the meta system of the game is different.

99.999999% of the PvPers who were "hardcore" in GW1 and some new people who came into GW2 were expecting Arenas when it came for structured PvP, and instead we got shoved with battle grounds and node capping right into our throats and it tastes monotone!

The problem with Arenas not being introcuded right now are due some of the core class structural errors on top of the system "no holy trinity" system that back fired. Arenas are all about crowd control or focus fire, they are also about healing and healing prevention.

Not having a healer right now in GW2 will make Arena matches too fast and it will be basically best defensives cookie cutter builds vs best defensives cookie cutter builds. THAT IS THE MAIN PROBLEM. Imagine 3-5 people focus firing Necromancer (profession with decent tankiness but absolutely worst possible escapes) Necros will get plastered. Imagine 3-5 people focus firing Mesmer with 3-4 different vanish / stealths?!

Yeah - that is a problem of not having a healer in arena. Classes with most escapes and burst will prevail in the arena environment where classes even with amazing sustain damage, and condition control will be left behind.


I would strongly suggest Arena Net (GW2 Devs) to introduce the Arena mechanics and if they still feel strongly against healers then add NPC that heals people or introduce passive 6,000 healing per second (arbitrary number) in 5v5 match done to the entire team and the way that 6,000 will heal will be based on the lowest HP class getting most healing. (Example you have 4 people at 80% HP and 1 person at 20% then 4 people will receive 750 healing per second to top them off and 1 person at 20% will receive 3,000 healing per second (FYI 3,000 is decent but vs 5 people you will still die and do not forget about posion))

This way I feel like we can have fun in arenas, they will take decent amount of time, classes will be decently balanced due to their over all utility they bring rather than who has the best escapes / defensives / burst.

The problem here is yet again not developers being lazy to introduce duels, no. The problem here lies in class balancing and the lack off (will talk later in this blog.) Imagine mesmer with 3-4 stealths and phantasms dealing up to 5k damage with illusionary unload? Or thief with Cloak and Dagger + Back Stab the one who can crit up to 40% of your health bar and vanish up to 6 times in 1 match?!

Yeah good luck balancing here... The problem with introducing dueling in GW2 will also be admitting that the balance in the game is an absolute joke outside of objective playing for battle grounds / warzones.

The sad thing is that people are still dueling - they join the specific game / server with no people in it and start dueling. Unfortunately they do however have to deal with random people joining and playing warzones like they are supposed to (killing everything and capping nodes). Which makes it a pretty irritating experience for random people joining somebody's dueling game and people in a dueling game having interruptions.


You can't stop or force people to change their mind about dueling. If they want to they will find a way how. What you created is a poor joke of a dueling experience with tons of frustrations! If developers want to go that route of not introducing dueling in the game - fine, but they are missing out on a big aspect of PvP that MMOs have to offer. Rework class balance reintroduce it - yup thats all I got when it comes to suggestions about dueling.


For people that a new to MMOs, or PC gaming then battle grounds in GW 2 will look fun. For seasoned PvP veterans this is a joke... and a bad one...

When I quit this game the things that made people rage is just 1 simple mechanic - node capping (capping the objective points) with a slight variations with one having water combat (YUCK!). 2 more battle grounds came out - and what do we have - MORE node capping and a slight stench of water combat.

ENOUGH! It is boring. Essentially all we have is 3 node capping over and over and over and over and over again. The worst part of it is that you get to chance to play your favorite one once in a rotation of 5 and if you want to get into another one you have to leave your own warzone / battle ground and join a new one.

PLEASE for the love of twitch, youtube, google and anything else that is holy in PvP come up with some other designs for battle grounds. 5 maps of the absolutely the same game mechanic is over done. (FYI the most fune is prolly frost of niftell or w.e its called beause at least there is much easier to find and engage in team fights.)


This is going to be a GHOOD ONE.

First of all lets talk about something that does not make any sense:

You can not see damage, healing and other raw numbers that is actually HUGE when it comes to player growth. How do I know that I am doing something right?! Engaging the right fights or have decent positioning if I cannot see my progression with damage?! How do I know my rotation is right if I du not see damage?!

Why there are no damage score board?! Because Dev's afraid that people will look at score boards and finally realize that there is a HUGE imbalance in a game?!

Reward system promotes a lot of objectives and this is where the developer wants us to focus sure. But its BORING! Can we have some awesome rewards for killing people as well?!

I seriously feel like a 3 year old child and have developers shoving me porridge filled with their perception of the class balance that also stinks badly (not everyone likes porridge filled with capturing nodes balance.) I feel like this game is getting balanced around NODES captures and to me this is by far the worst possible way of balancing the game. People give crap to Blizzard for balancing around 3v3 in arena. Imagine balancing around objectives?! LUDICROUS!

Not to class balnce itself:

I completely disagree with the class balance in the game. I get the feeling that Devs balance the game around maps and node capping and if you look at it like that it is in fact looks decent. But the meta class balance, the balance of specs, traits, skills the 1v1 and team fight balance it is pretty horrible.

**Lets get started:*

Random Ques are getting ruined by 2 professions
Random battle grounds (place where you can start learning PvP is filled with Thiefs and Mesmers. Why? Because they are kings of 1 v 1 combat with multiple escapes amazing burst or pet damage. I would rather face pre nerfed retaliation guardian than face a mesmer with 4 different vanishes.

Somehow developers forgot 1 tinsy tinesey thing - having multiple stealth mechanics is not fun for the other party facing the thief or mesmer. As a thief I literally can do 3 cloak and dagger / back stabs with 18k damage total before the enemy will have a chance to react or counter me. (lets not forget other utilities escapes as well)

Random Ques get filled by 80% thiefs sometime and it is AGGRAVATING (notice caps here, yes they are here for a reason) to watch 3 thiefs simultaneously heart seeker your ass. The PvP meta system of the game is an absolute joke.

The fact that thiefs can be very effective with absolutely not much of a time investment or thought completely ruins random battle grounds experience.

Now the biggest rebuttle i heard from people - well in the tournaments its way more balanced. The problem I have is - new players who do not want to get into trounaments and would like to practice their profession will have to deal with countless thiefs and mesmers and by the time they think they are ready for tournaments they would want to throw this game out of the window.

And this leads me into another thing - Professions balance:


It sticks, its crap, its aggrivating....

Individual skills - I have yet to find more of an imbalanced MMO when it comes to individual skills. "Mesmer's null void - clears booms from enemies, conditions from allies lasts 7 seconds) 45 seconds CD. Can somebody in a right mind tell me why this skill is not a 3 minutes cooldown and is not on elite spot?!
Why do phantasms that unload 4-5k damage are on 16 seconds CD?
Lets take heart seeker - its a damage, gap closer and execute 3 mechanics rolled into 1 with extremely low initiative cost and no cooldown.
Literally some classes have abilities that makes you wonder how is this still in a game after 5 months of the release?!

Not in any MMO ever I seen so many discrepancies when it comes to strength of skills. Some classes literally have 2-4 different mechanics pooled into 1 skill. Arena Net this is a bad joke...


Lets start with thiefs - easy to play, tons of damage, tons of escapes. Class is squishy? yes it is absolutely! Class has a lot of survivabilities - YES. How is this possible - lots of escape mechanics that makes the game not fun for other party.

Thiefs do too much damage, easy to play with 1-2 button spamming - your justification they are "squishy" fine increase their armor/ hp and nerf their damage + escapes.

Mesmers - anybody else seeing that this is absolutely wrong for a mage class to have one of the best heals in a game on top of illusions?! Anybody else things that the class with multiple abilities to spam illusions should not have 3-5 options for stealth?! Just me?!

The problem here is 1 very simple my friends - NO healers. any damage counts and for mesmer's illusions on 16/24 sec CD this is a freaking heaven. First time I played mesmer I was able to kill 2 people in a 1v3 set up by just running around. I seriously scored in top 3 places for points by just sititng in a middle and let my pets do all the work for me. Pets do too much damage in this game. Add some utilities to them and nerf their damage to where it is decent but not overpowered. NO WAY IN HELL should be a 1v1 fight where top damage done to you was from pet's abilities.


it is seriously "down" state. Boring, annoying, and absolutely unbalanced part of the game to an absolute monstrous levels of nerd raging. Example: Mesmer dies - his pets remain, he can port, he can put dieing illusions while his pets are doing damage (15-25% of your HP every 5 seconds!). Necromancer has umm 1 second fear... poison... life drain for 200?! Please tell me that you do not thing that the down state mechanics is an absolute joke.

REWORK your classes/ skills. Make it not possible to stack stealth skills, make it not possible to stack a lot of passive damage via pets (mesmers, rangers to some extend MM necros) Give pets more utilities!
Rework individual skills. Skills like Null Void do not belong in this game as it is a hardcounter to any condition class in a game fighting vs mesmer's team. Make classes more balance around the combat not around who can get caps better.

PvP in Guild Wars 2 is disappointing due to unbalanced skills, class stacking, stealth stacking 1 boring ass mechanic and thats it!

It is by far the worst experience I had behind lineage 2. I would seriously play 100$ if they rework guild wars 1 put a bit more effort into it and improve graphics than play guild wars 2.
This is one of those sad things where the expansion / build up that not only did not deliver what it promised but also disappointed hardcore fans.**

My personal review rating is 4/10 with 4 scored mostly around amazing PvP area and PvP gear designs, and the way PvP is made with no grinding

  • Mar 6, 2013, 4:38:04 PM

Interesting post indeed, I agree and disagree on some points, but I don't have time to mention all of them right now. I can tell you this though; as a necromancer I'm trying my best to support my team depending on the build I'm running (condition damage, power etc. or by roaming -especially on the new map). I agree on the fact that there's an unbalance when it comes to things like "the downstate" for instance. Many times have I had decent fights against warriors, fights in which we both manage to get each other down. If no one else interfere, the battle is (in at least 3/4 times, if not even more) over when we both get down, "check mate". The whole battle ends with he/she popping "vengeance" and I end up tasting steel -in fact- 100 blades to the face. It's unbalanced with the mechanic, but then again it's also bad of me trying to 1v1 a warrior when I could call for help. Finally I'd like to add that I'm still playing and enjoying the game and I still have my hopes up for a better PvP experience (even if it's a bit bleak).

  • Mar 6, 2013, 8:15:05 PM

A lot fo the point you've mentioned are related to how the game was built. I'm sad to say this, but GW2 apparently is not a game that will suit your tastes.


Each game has a set of mechanics implemented to satisfy various playing needs, and those of GW2 focus primarily on team combat, and an innovative approach to class roles.


To my knowledge GW2's classes are the the first ever to have been build to avoid the holy trinity in a major MMO, and it should not be surprising to see that some elements fail and some others remove players from their comfort zones.


At the end of the day a game is just a game. A work of art, an entertainment option, or/and a tool to satisfy competitive urges. If playing said game does not satisfy you, move on.

  • Mar 7, 2013, 2:39:17 AM

1v1 class balance in Guild Wars 2 is an absolute impossibility, which I imagine is why dueling itself is not implemented. There are just so many different ways to customize your character and playstyle that people complaining about "My Mesmer can't beat a Warrior!" really mean "my very specific build and gear set up cannot counter that warrior's very specific build and gear set up". Due to just how many options each player has at their disposal, expecting a balanced 1v1 experience is unrealistic.


Secondly, putting a damage meter on the scoreboard offers nothing to the PvP experience in Guild Wars 2, because damage is not the number one focus of combat. Due to the fact that no one is a dedicated damage dealer, no one is a dedicated tank, etc etc, the number of "amount of damage put out during this game" is arbitrary and means little to the overall match. Besides, players would use it as a way to judge other players on how well they're doing, when the Engineer they're calling out is built specifically to help control a target so others more damage-focused can kill them easier.



Reinhart wrote

What should I focus more on in terms of playing please vote:

  • Mar 2, 2013, 4:34:30 AM

100% PLEASE play lock/dk/dk :) and affliction too

The Meta system of MMOs is too easy to see it

The Meta system of the game is too easy that people do not see it.

I get a lot of questions and the most hated question i have right now is "what is your rotation?" I usually like to say X CB X CB A X Z (brutality combo for sega 16 bit one of the Ultimate Mortal Kombat Characters)

People are SOOOOooo (emphasis on Oooo) worried when they are playing PvP setting in MMO that they are doing something wrong that it actually stops them from being creative with their playstyle, and of course the side effect of that thinking becomes - "I do not want to be seen like a noob therefore I will copy what other guy does". It is still buffles that instead of thinking for themselves and exploring the limits of their class gamers would rather just copy somebody else's playstyle and play according to what they think is right. End of Cata i went full mastery as UH DK and haven't looked back since even for arenas I was laughed at by many top players until they lost their precious R1 / Glad titles during last week of pushing. (nothing is more fun that seeing a Gladiator crying like a little baby when you snipe them with your 3s team that is at 2k MMR :)

Anyway this is the topic of the next blog that I will name "Do not kill your own creativity." This is however the post that is going to be an abstract shiet that some people will call lame / common sense and others will think its genius whether its one of the other I will let you decide. I will tell you 1 thing though that this post might help you with prioritizing your offensive / defensive capability.

So you there who is reading my blog right now - tell me what is world of warcraft PvP consists off? Close your eyes and think of WoW PvP and images that it will bring (for real close your eyes, no seriously close them now). And here is what pops into your mind well not sure about yours but here what comes to my mind - damage, burst, dots healing, defensive cooldowns, CC, stuns, different CCs focus CCs, stealth and all that jazz. Yeah my comrade that shiet makes sense and WoW PvP does have all that well and all other MMOs too. (did you get random images of frost nova when I asked you about PvP if you did replay with 1 in the comments)

Umm yeah well those are layers. This is where it is going to get goodly wierd ass hell so lets get at it. Ok here are the layers of PvP or levels if that will make sense but I like to think of it as layers well being a medical student i like to picture something like bone, muscle skill (no those are not all layers but those are known).
So the layers are the following:
CC / Anti CC
Damage / Healing
HEALTH (no, here is no mana only health, and yeah mana is another resource but lets put it in damage / healing I will explain later)

So why all the layers? because shit is confusing until you actually look closely and see that EVERYTHING depends on 1 little thing called HP bar. Why people bitch about burst damage - HP Bar goes down quickly, why people bitch about lack or too much healing - HP bar goes up quickly / slowly. Think about it - from the moment you started playing any video games what is the most important thing there - HP motha fooking bar (sorry for cursing just kinda in a mood a bit). Why HP bar then? well because it relates to the most importante thing in life is the life itself. Death is something people are scared of and it is something that is a normal thing in our daily lives, and it is the most driving force in our civilization. Living is winning dieing is losing - you want to argue - talk to the people who were in wars. So what is the core thing of any mmo - life itself. you live in Arena you win man, you die - you lose (well unless you fighting a potato that does not know how to stop a res).

Why am I saying all these nonsense? Well its not really a nonsense.
Everything in MMO is based around getting that HP to 0 or staying at 100%. Damage is the most important for your damage dealer, healing is the most important for your healer. Surviving is the most important thing in general.

When I just started playing WoW arena I told my first arena partner that I figured out Arena I said that everything in arena is ALL about Damage and healing. I told him that no matter what there is: focus shmocus, stun shmun, and all other crap - everything is about damage and healing. Well he kinda
looked at me like I am retarded and started argueing about how some classes can pad meters and still lose, and I said I was talking about effective damage that kills people. Anyway he was higher rated than me so he pretty much shrugged everything I told him and told me I am an idiot (indirectly of course). 2 seasons later the guy kept insisting that I should play with him and that he is a good player and he improved since we last played. (oh the motha fuking irony at its best)

This is where it gets interesting... I PROMISE!

Damage and healing is the most important wait a sec let me put it in caps IMPORTANT thing in PvP because they are the ones that get that HP to 0 or 100%.
It is virtually a scale (and no not a total scale although pattern does follow it 80% of the time) I am talking about doing more damage / healing wins matches.
But picture scale ب|ب on one end put healing on another put damage - what you get? you are dueling a healer :D what happens when daamage exceeds healing - DPS wins a duel, what happens when healing exceeds damage - healer calls DPS terrible and /laughs at him in between the times he needs to heal.
Lets create a dialog because i think they are fun to read! Lets make it between confused Troll(T) who does not know a game but still likes to argue and call people bad and Reinhart(R)

T: But wait Reinhart da wierd ass blogger what about stuns, silences that DPS can use to kill a healer are you forgetting about those? see it is not only about damage and healing!

R: Not really. It is still there.

T: So you are saying that stuns are the portion of damage / healing model

R: Not a portion, part.

T: What about defensives cooldowns like AMS, Bubble, Iceblock don't tell me that they are all portion of your damage / healing model?!

R: They are in there. In fact those are also parts of model about damage / healing. In fact man everything is about damage / healing because those have direct influence on HP bar.

T: Shields and Necrotics also?

R: Yup those are also part of healing / damage

T: Dude you fucking suck, you type random shiet possible and think your subscribers will understand you. Go learn english. (angry troll leaves)

R: (turns back to his audience and speaks)

Ok here. picture following scale this time I want you to put 3 different same and healing mechanics on 1 scale and put the same on others. What do we get - 3v3! Everything in 3v3, everything in WoW PvP is about damage and healing - why? because they are the main effectors of HP bar! You are playing 3v3 match lets make it 2 DPS 1 healer both teams. Tell me why do you pop defensive cooldown? so that you will take less damage and for a few seconds your healer can catch up on healing.
Why do you switch to a healer - so that melee can have easier time preventing heals because healer has to kite and juke or he will get interrupted. Why is it bad to get interrupted? - because your healing will decrease and healing will be on a lesser scale than damage.
Why do you stun? so that the enemy team will do less damage, or so that enemy player cannot prevent you from doing damage, or so that enemy player cannot reduce you damage on him via defensive cooldowns.
Why do you CC? to lower healing, damage, or to prevent enemy from preventing you from damage...
Why peopel dispell stuff? So you could do more damage

Everything is about scale between healing and damage. There is such a thing called healing threshold and if you are above that even only by 5% you will notice the entire enemy team will act funny / differently and scared.

But do not be fooled because there is a different between effective damage and padding damage. Frost DKs spamming howling blast is a laughable case in 3v3. Frost DKs using necrotics is deadly.

Using death rune to put 30-40k necrotics is awesome, using death rune to cast icy touch that can dispell icy veins is way more rewarding, using death rune to cast icy touch for barrier is more effective.

But why? SO THAT YOUR team scale side will be in a better shape. There is such a thing as effective damage and healing. And the reason people hate stuns, CCs, because they are preventing you from doing the job that you fell in love with - healing / damage. So this is the core thing about you in PvP. EFFECTIVE DAMAGE! You can play some sneaky comp that controls a lot and uses that fine tool to burst the target down from 100% to 0%, or you can be a BIG BOY comp that spreads a lot of pressure and makes the enemy team fall behind on healing.

Wether through extensive CC, or too much damage you are a DPS need to find a way to pass the threshold of healing in order to score a kill. Guess what - when healer is CCed you are passing the enemy's team healing threshold.

This is where it gets interesting. I know a decent DK he got to 2100 this season in 3v3. We dueled and I lost like 2 out of 7 duels. Surprisingly he was an incredible dueler. So anyway that DK told me how amazing he is he was 2600 rated and right now he is having hard time getting 2.2 because his teammates are always bad and blah blah and shit like that. So anyway the guy bragged he is soo amazing at DK utilities - much better than me that he always chains of ice the melee, always tries to steal with good dark simulacrums, he always kites when physical DPS is on him and he told me that basically he could push higher ratings than me. I got pissed off and stopped talking to him because the last thing I need is another PvP diva who thinks everyone has to play perfectly.

Later that day we faced each other in arena. And boy was that DK good. He was chaining me all the time, me and my warrior. He would peel, couple times he would position himself closer to healer and actually got one focus mind freeze off he probably had the best stance switch i have seen. As soon as we would switch to him he would go blood and start kiting, then he would go back UH if we were not on him and start peeling. What can I say the guy did some amazing shit in a 3v3 match (it was TSG vs TSG mirror and it was both UH DKs). So he reminded me of a NINJA MASTER KUNFU KARATE KEMPO BOXING TAEK WON DO master who shows all his amazing moves infront of the guy who had a gun.I just gripped into Asphixiate then DR Shock Wave then war bringer their healer 2 times and we killed him.
At the end of the match I did about 40% more damage and 30% more Necrotics. The guy got pissed off raged at his team and /ignored me when I said he was doing it wrong. 1 thing I found out in this life is that its extremely hard to convince a stupid person that he is stupid.

Here is the funny thing - being pretty in arena and doing something cute is always fun and admiring as long as it does not hurt your primary role - DAMAGE. By kiting a lot, chain of icing a lot focus freezing the other DK though he was amazing when in reality all he was doing is trying to persuade himself that he is one of the best DKs and everyone suck while in reality he missed the important role of his DK - Damage.

With that said here is your priority, he is your mother fuking rotation - You need to exceed your enemies healing per second in order to win. All your UH rotation is based on that - weather its scourge striking a mage to make soul reaper proc, weather its using death rune to dispell BOP, weather its gripping a healer's heal and pestilancing instead of wasting grip as a gap closer.

Everything is based around doing more damage than healing, doing more healing than damage, preventing damage, preventing healing. What you need to understand is that there is not right or wrong answer there is your role and you need to fulfill it to your best ability. Sometimes as affi lock its better to cast more fears than dots, sometimes its better to cast more dots than fears whatever will be the best, but the decision should come from what is the best skill usage for the best outcome. Example: Affi lock fighting vs BIG ASS DOT Cleave - there is no way in hell you can outdamage your opponent if its a good dot cleave - so what do you do you focus more on single target damage - assist your partner with dots and then fear the DPS a lot to lower their damage and not allow them to set up an amazing spread pressure. Or Affi lock vs for example Warrior, Hunter, RShaman. Guess what - this is as bad as it gets vs this team in terms of fears, hunter has 1 min extra trinket, warrior has berserker rage, shaman has tremor. The effective uptime of your fears is really low especially if you are getting trained. So what now? are you going to focus on trying to fear that comp the most, or your spread pressure to force the enemy team play more defensive and let you get a few casts off.

Thats why in PvP not all black and white, there is no define answer to rotation, or CC priority, or other shit like that. Rule of average - use your abilities to the best of your knowledge that would provide the greatest outcome possible. This is where offensive AMS or lich borne comes in place, everything is based on judgement, and everything is based on having your team damage exceed the enemy's team healing.

(What about double healer) Think again you are still basing yourself vs the enemy's healer and its ither you trying to oom him or kill him regardless it is still priortity for you to fulfill your role to the fullest.

I hope this wierd ass post helps a bit. I will make a VLOG about this as well.

  • Feb 27, 2013, 3:00:14 PM


  • Feb 27, 2013, 3:00:38 PM

btw very good post man keep it up :)

  • Feb 28, 2013, 5:37:54 AM

1, also this is a great post. I think I've been playing too rigid myself, should branch out... As a Fire Mage, there's much more I could do with Alter Time. Looking forward to the next blog man.

  • Feb 27, 2013, 3:00:59 PM

awsome footage

Reinhart wrote

Mists of Pandaria: Unholy DK Rune Management Guide 5.1-5.2

Mists of Pandaria: Unholy DK Rune Management Guide 5.1-5.2
Inside and out guide to maximize your runes as Unholy Death Knight. Enjoy :D Follow me on Twitch: …
  • Feb 1, 2013, 4:31:10 AM

hey renhart if it isn t ask to much pls make i guide of all comps whith dk that can go to 2200 in this season (like phd and tsg ) i love your videos and thx u



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  • Mar 11, 2013, 7:40:47 AM

he is face rolling!

Reinhart wrote

VLOG: TOP 5 TIPS That will help you in 3v3 PvP

VLOG: TOP 5 TIPS That will help you in 3v3 PvP
Follow me on Twitch: Follow me on Anook: …
  • Jan 23, 2013, 8:56:37 PM

Hey Reinhart this is illuminati from guild, you told me to message you on here with the youtube.

The definition of UH DK - What hybrid actually mean?

First of all read everything, I am not making any short cuts for anybody here because this nerdgasmic post will be similar to mathematics where its hard to understand last paragraphs with out reading first. Also this blog will be posted as a video very soon. The only thing I ask for is do not make any videos about any information that will be typed here in the instructional blog BEFORE I release this video myself or I will rant, HARDLY!

Ok lets get started with UH DKs. This the core problem for most people that failed at UH. I was doing 2s at roughly 1900 MMR (was fighting multi glad warrior / paladin as a DK HPally) and I was on a skype call with one of DKs who decided to purchase some of the lessons to increase his gameplay. I was streaming everything privately. I asked him of course if he would mind if I would make a blog about what we were talking about here and he said he would not mind at all. So lets get started.

His main concern was how will he win against warriors in 2v2, 3v3, or duels.

The first question I asked him and I am going to ask you is: What is Unholy? When you picture Unholy Death Knight how do you picture that spec, gameplay / play style, your role?

The guy was stunned because he expected me to show him a hidden road with a forbidden UH DK knowledge :) and the first thing I asked him was just the basic question What is UH DK?

So he answered pretty accurately: Death Knight spec that spreads diseases, builds necrotics, commands pet, and does mediocre damage with spells (death coil).

It is a great question and answer. Try to ask / answer this yourself. For people who followed my channel you guys usually know I love simplicity. Things are meant simple, the moment human being starts putting their corrupt things into simplicity we have politics and other crap arise. ADD ftw lets go back to the topic. The question and answer in fact is something that can help 95% of UH DKs out there.

Before I give it to the depth of the question / answer thing here is the last meta game change for UH DKs. First of all I will tell you that I absolutely LOVE my UH DK right now way more than Cata and the funniest thing even though they are "considered" in the worse shape compared to the other UH DKs. So lets talk here: Cata UH DK - Spam Necros, Spam Necros, Spam Necros let the other DPS assist you with killing your target. MOP UH DK has a bit different meta game here he has to correctly build necros, multi DOT and also have indirect finisher. Because UH finally got its cool AOE DOT Pressure toys baseline compared to last season where UH Pretty much had either go for utility/ single target damage or go AOE DOT Spec. Also in comparison UH's Pet has comparative damage reduced but our baseline DOT damage have been increased. This is why a lot of UH DKs fail right not since they went from fulfilling 1 main role - stacking necros to trying to fulfil multiple roles at the same.

Now to the answer:
So he answered pretty accurately: Death Knight spec that spreads diseases, builds necrotics, commands pet, and does mediocre damage with spells (death coil).

Next question I asked him: Does UH DK exceeds in any of the things you listed here?

The question kinda stumbled him and he kinda mumbled something I could not fully understand. So I had to ask him something more specific:

Is UH DK as good in melee as warrior? Is UH DK is as good DOT Class as a UA Warlock? is UH DK's pet as strong as BM Hunter's pet? Does UH have the best finisher?

The obvious answer was - NO! we are a hybrid class.

There is sort of an invisible level, a line to how good we can perform and thats line is PvE. The reason why UH DK does not do as much melee damage as a warrior because if he would than in PvE he would also have extra pet, disease, and spell damage that would put him far ahead warrior on DPS. So lets say the range of DPS blizzard is looking for right now is 110-120k DPS so in order to balance it out for UH we have a lot of indirect and a lot of small number damage going around which infact put together could be just as effective as warrior if played right.

This is where everything comes in together:
If you are weaker than warrior in Melee then why are you trying to melee him all the time? If you are weaker than a caster at damage then why are you trying to kite as much? ETC...

The problem with a lot of UH DK players is that you ARE NOT a warrior, you are not a caster, or a DOT class, you are not 100% fully pledge pet class, you are all of them combined and in fact you have to know all of those roles in order to be an effective UH DK.

People call me pussy all the time when I kite rogues or warriors in 1v1 on my UH DK but the fact is till there - If I could win in melee vs warrior or a rogue what would be a point of me kiting?

The problem why UH DKs can't compete with warriors in 1v1, 2v2,3v3 is because of 2 things 1 - they play like warrior, or they are a former Frost DK who has pretty much 1 role again - tunnel as much damage in melee as you can with occasional HBs at ranged and they go from a spec that takes 1-2 roles top to a spec that has 3-5 roles built in it. 2 - lack of skill. . .

When you are playing your UH DK treat him like UA lock, Like hunter, like warrior, like caster he has a lot of different things going for him and he does not excell at 1 particular thing. If you are not in melee with warrior - warrior loses 99% of his damage, you however lose 1 of your roles (granted its your primary). When I am fighting warriors, rogues I kite constantly with my diseases up and the window between runes.

Runes are another thing that is basically a primary glue to all of those roles for UH DK. Runes do melee damage / pressure and apply dots from which they generate runic power and enabling you to become a caster DPS with elements of beast master hunter (garg + engraged pet HUUUURT!!!). Here is the thing - we do not have most amazing rune management systen - essentially we will run out of runes and nothing you can do about it. So in those times what you need to do is to kite the warrior even in arena, if you have way too much runes available and you and your partner trying to get to mage but you cant - then switch and burn the crap out of those runes! Thats the UH Play style thats the hybrid everyone is talking about and thats where I will do a lot more videos showing you how those multiple play styles incorporate together.

FYI trust me state of the art UH DK rune management video is also coming!

  • Feb 1, 2013, 7:40:19 PM

I like DA for RBGs and Chill Blains and DA in arena and dueling depends solely on who you are fighting

  • Feb 20, 2013, 6:48:58 PM

Hey Reinhart do you think that our ghoul does way less dmg in comparison to other classes pets even when it takes a "fixed" amount of time to enrage it plus DT been on the global cooldown plus its rune cost? 1.8-2.2 with no infusion buff to full res targets and barely 5-6k when enraged with a barely 8k dmg on claw seems way small imo plus it dies very fast if focused even if you Huddle it and heal it. By the way isnt the Gargoyle under the undead type monster? Why can other classes fear it? Also whats your opinion on the recently PTR buff changes to unholy? SS and diseases dmg buff sounds nice (for DKs) if it comes out live along with the rest of the changes for the class.

  • Feb 21, 2013, 8:29:15 PM

Hello Reinhart! I'm adam and I am following your dk videos for months...the main problem is that i'm playing on 3.3.5 uh and I can't find a good guide/macro/keybind video.Can you help me in this if you have some time? my email address is : i hope you will write! thanks :)

Reinhart is now following Spoon's Progression.

How to ninja cap as Demo lock

Mists of Pandaria RBG: Ninja Cap on a Prot Warrior as Demo Lock 5.1
Guide how to Ninja Cap on Protection Warrior as Demo Lock in 5.1.
  • Jan 12, 2013, 4:49:43 PM

Yeh mike sorry for the delay working on those blogs over these weekends.


Dueling Swifty. UH DK vs Arms Warrior check it out :)

UH Death Knight PvP: Reinhart vs Swifty (DK vs Warrior Duels) ft Swifty
Unholy Death Knight vs Warrior Duel! Follow me on Anook: Join Next …
  • Jan 9, 2013, 4:33:31 PM


Guide: How to be a good youtuber?

(for those lazy assholes out there read the **BOLD **parts if you do not have time to read the whole post)
Hey there guys a lot of people asked me to help them with their youtube channel and how they can become a better youtubers. Granted I am not the most successful youtuber out there, and I still think of myself as a relatively small youtuber, but nevertheless I still have a feeling that I can contribute a lot to the community regarding youtube and how to be good at what you do.

First of all look at my stats:

Compared to most youtubers even 2x my subscriber size I get more views a day than them, and I would like to give credit about that to my audience for staying loyal and keep on watching my videos. In this guide I will walk you guys through on how to gain audience and how to keep them interested!

I will be talking about Content today. Next week I am thinking of making Blog about youtube operations

Now I will be giving you my tips. There are a few things I could be doing myself to attract audience for wrong reasons: like putting half naked ass and then playing wow game like a retard, but I do not believe in deceiving people with thumbnails just so I could get more traffic. I could also be doing some retarded troll things also but as I always said to my followers. I want them to think "Reinhart just made a new video! I wonder whats it about!" instead of "Oh another troll video with boring and weird humor." (yes I know my rants are .... cute? eh nvm they are weird and boring!)

I am thinking of doing some cool things with league of legends but I need to find a few youtubers to collab with. If you are interested msg me here on anook.

Back to content:
First of all you need to figure out the direction of your channel. When I started I wanted to make a great instructional channel where people would come to watch to get better at their game, and also provide them with some entertainment. The way I look at it for youtube its Entertainment > Gameplay > random ass vids.

When you will be making your channel or you already have your channel up try to figure out what exactly would you want to do with your channel. Find its direction and find a way to portray this to your audience. Problem with doing same videos about your gameplay is that its very monotone. People ask me to rate their arena videos, and their channel but if all I see is arena, after arena, after arena after arena ... people will get bored. If your video is not any different from the previous one what is the reason for your subscribers to come back and watch it?

This is what I noticed - most of successful youtubers have 2-3 different themes going in their videos. Try to find the way for yourself.

Are you high rated? Yes - help people get there. (I got 7 people gladiators from watching my videos and I do not think any WoW player can take pride in this) Teach people, walk them through your gameplay and what you will get in return is loyal audience.

Are you high Rated? No - no problem. There are lots of youtubers that are very successful and not high rated. What you will need to do in return then is think of how you can engage your audience. Make a series - road to 2200, and suprisingly enough people will try to help you. They will also give you lots of props of getting there all on your own. Find the ways to entertain your audience.

**DO NOT LIE ABOUT YOUR RATINGS! **The thing I see is some youtubers do false advertising about their ratings yet they cannot even break 2.2k and get their T2. Nothing makes me laugh more when a "gladiator" youtuber shows you 1500 MMR footage.

Be honest and truthful to your audience and they will repay you back by being loyal and supportive.

**Show people your personality! ** If you followed my channel you know sometimes I usually go HAM on something I do not like about gaming industry. I either rant about the game or some person doing something shady (weather they are too big or too small it does not matter). I also love DOT mechanics and I call them AIDS, I think its kinda funny. I am an innovator of AIDS in gaming! But if you look into this - those are direct reflection of my personality in my channel. When people come to my channel and they click on video they expect "Yo guise" and "Dosvidaniya". They expect me to not fluff crap up, roll up my sleeves and tell them like it is. What I like, what I do not like, how I play, what I do. They know my play style and they take a small portion of it and keep it with them.

Do the same thing! Now I am not telling you to declare war on every youtuber out there, but find the way for people to get to know your personality. Have you ever heard of being too nice, bland and boring won't get you anywhere with ladies? Well the same thing applies here! If you do not have a personality to portray to your audience what is the reason for them to come back and watch the videos. **DO NOT BE A DULL, NICE PERSON **who makes same videos all the time. Work it babe! Get your personality going and its better to start now than later.

**DO NOT FORCE YOURSELF TO BE FUNNY AND SOMETHING YOU ARE NOT. ** This is also big one. I see a lot of people in their early twenties, late teens talk about how ganksta they are and how they get lots of "chicks" just to make some of naive younger audience view them in a different way from what they are. Yet when they finally upload their webcam VLOG, they have posters of star wars and batman in their apartment that they share with their roommates - mom, and dad, they look like a scare crow from wizard of ox, and the only chicks they probably got are chickens at their grandpa / grandma farm.

Be truthful and work hard on yourself. Nobody is perfect, and its better to have your subscribers respect you for what you are rather than have a bunch of randoms viewing you for what you aren't. I am only a human being and I am trying my best to get better. I got fatter due to bad diet, and excessive partying and now I am working on getting my ass back on tredmill. Be honest once you get what you want in your life people will respect you and look up to you.

Now I know this is mostly abstract post and something my audience is not used to viewing from me due to how analytical I usually make my posts, nevertheless I think this is something I wanted to share with you guys.

I hope this helps to all smaller youtubers out there.

  • Jan 7, 2013, 4:52:43 AM

anytime Hansol. Enjoy your content a lot

  • Jan 9, 2013, 7:51:19 AM

Thats a great guide, thanks for that man, inspired by you and hansol i opend a chanel and having huge fun with it, i am looking for ppl to co work with to increse both of us viwes, also if you have any idea as to why i cant link my chanel in anook?

  • Jan 17, 2013, 6:17:35 PM

LF another blog post Reinhart! I know you're a busy busy man. But i really enjoyed reading this.

Reinhart is now following Spoonx.

Shadow Cleave Aids!

UH Death Knight PvP 5.05 MOP: Shadow Cleave 3v3 Death Knight POV
Mists of Pandaria PvP: Shows you the effective gameplay of Shadow Cleave vs other popular cleaves. Check it …
  • Jan 5, 2013, 2:13:40 AM

fuckin awesome!

  • Jan 5, 2013, 2:31:33 AM

My favorite Combo <3

  • Jan 8, 2013, 3:27:22 PM

Yo Reinhart, why did you move to illidan? I am a 2k ish UH dk and i am very sad about my server pvp experience, what would u suggest for me?

Thanks man!!! For ALL!!! XD Keep it up!!! You rock!!!