The Meta system of the game is too easy that people do not see it.

I get a lot of questions and the most hated question i have right now is "what is your rotation?" I usually like to say X CB X CB A X Z (brutality combo for sega 16 bit one of the Ultimate Mortal Kombat Characters)

People are SOOOOooo (emphasis on Oooo) worried when they are playing PvP setting in MMO that they are doing something wrong that it actually stops them from being creative with their playstyle, and of course the side effect of that thinking becomes - "I do not want to be seen like a noob therefore I will copy what other guy does". It is still buffles that instead of thinking for themselves and exploring the limits of their class gamers would rather just copy somebody else's playstyle and play according to what they think is right. End of Cata i went full mastery as UH DK and haven't looked back since even for arenas I was laughed at by many top players until they lost their precious R1 / Glad titles during last week of pushing. (nothing is more fun that seeing a Gladiator crying like a little baby when you snipe them with your 3s team that is at 2k MMR :)

Anyway this is the topic of the next blog that I will name "Do not kill your own creativity." This is however the post that is going to be an abstract shiet that some people will call lame / common sense and others will think its genius whether its one of the other I will let you decide. I will tell you 1 thing though that this post might help you with prioritizing your offensive / defensive capability.

So you there who is reading my blog right now - tell me what is world of warcraft PvP consists off? Close your eyes and think of WoW PvP and images that it will bring (for real close your eyes, no seriously close them now). And here is what pops into your mind well not sure about yours but here what comes to my mind - damage, burst, dots healing, defensive cooldowns, CC, stuns, different CCs focus CCs, stealth and all that jazz. Yeah my comrade that shiet makes sense and WoW PvP does have all that well and all other MMOs too. (did you get random images of frost nova when I asked you about PvP if you did replay with 1 in the comments)

Umm yeah well those are layers. This is where it is going to get goodly wierd ass hell so lets get at it. Ok here are the layers of PvP or levels if that will make sense but I like to think of it as layers well being a medical student i like to picture something like bone, muscle skill (no those are not all layers but those are known).
So the layers are the following:
CC / Anti CC
Damage / Healing
HEALTH (no, here is no mana only health, and yeah mana is another resource but lets put it in damage / healing I will explain later)

So why all the layers? because shit is confusing until you actually look closely and see that EVERYTHING depends on 1 little thing called HP bar. Why people bitch about burst damage - HP Bar goes down quickly, why people bitch about lack or too much healing - HP bar goes up quickly / slowly. Think about it - from the moment you started playing any video games what is the most important thing there - HP motha fooking bar (sorry for cursing just kinda in a mood a bit). Why HP bar then? well because it relates to the most importante thing in life is the life itself. Death is something people are scared of and it is something that is a normal thing in our daily lives, and it is the most driving force in our civilization. Living is winning dieing is losing - you want to argue - talk to the people who were in wars. So what is the core thing of any mmo - life itself. you live in Arena you win man, you die - you lose (well unless you fighting a potato that does not know how to stop a res).

Why am I saying all these nonsense? Well its not really a nonsense.
Everything in MMO is based around getting that HP to 0 or staying at 100%. Damage is the most important for your damage dealer, healing is the most important for your healer. Surviving is the most important thing in general.

When I just started playing WoW arena I told my first arena partner that I figured out Arena I said that everything in arena is ALL about Damage and healing. I told him that no matter what there is: focus shmocus, stun shmun, and all other crap - everything is about damage and healing. Well he kinda
looked at me like I am retarded and started argueing about how some classes can pad meters and still lose, and I said I was talking about effective damage that kills people. Anyway he was higher rated than me so he pretty much shrugged everything I told him and told me I am an idiot (indirectly of course). 2 seasons later the guy kept insisting that I should play with him and that he is a good player and he improved since we last played. (oh the motha fuking irony at its best)

This is where it gets interesting... I PROMISE!

Damage and healing is the most important wait a sec let me put it in caps IMPORTANT thing in PvP because they are the ones that get that HP to 0 or 100%.
It is virtually a scale (and no not a total scale although pattern does follow it 80% of the time) I am talking about doing more damage / healing wins matches.
But picture scale ب|ب on one end put healing on another put damage - what you get? you are dueling a healer :D what happens when daamage exceeds healing - DPS wins a duel, what happens when healing exceeds damage - healer calls DPS terrible and /laughs at him in between the times he needs to heal.
Lets create a dialog because i think they are fun to read! Lets make it between confused Troll(T) who does not know a game but still likes to argue and call people bad and Reinhart(R)

T: But wait Reinhart da wierd ass blogger what about stuns, silences that DPS can use to kill a healer are you forgetting about those? see it is not only about damage and healing!

R: Not really. It is still there.

T: So you are saying that stuns are the portion of damage / healing model

R: Not a portion, part.

T: What about defensives cooldowns like AMS, Bubble, Iceblock don't tell me that they are all portion of your damage / healing model?!

R: They are in there. In fact those are also parts of model about damage / healing. In fact man everything is about damage / healing because those have direct influence on HP bar.

T: Shields and Necrotics also?

R: Yup those are also part of healing / damage

T: Dude you fucking suck, you type random shiet possible and think your subscribers will understand you. Go learn english. (angry troll leaves)

R: (turns back to his audience and speaks)

Ok here. picture following scale this time I want you to put 3 different same and healing mechanics on 1 scale and put the same on others. What do we get - 3v3! Everything in 3v3, everything in WoW PvP is about damage and healing - why? because they are the main effectors of HP bar! You are playing 3v3 match lets make it 2 DPS 1 healer both teams. Tell me why do you pop defensive cooldown? so that you will take less damage and for a few seconds your healer can catch up on healing.
Why do you switch to a healer - so that melee can have easier time preventing heals because healer has to kite and juke or he will get interrupted. Why is it bad to get interrupted? - because your healing will decrease and healing will be on a lesser scale than damage.
Why do you stun? so that the enemy team will do less damage, or so that enemy player cannot prevent you from doing damage, or so that enemy player cannot reduce you damage on him via defensive cooldowns.
Why do you CC? to lower healing, damage, or to prevent enemy from preventing you from damage...
Why peopel dispell stuff? So you could do more damage

Everything is about scale between healing and damage. There is such a thing called healing threshold and if you are above that even only by 5% you will notice the entire enemy team will act funny / differently and scared.

But do not be fooled because there is a different between effective damage and padding damage. Frost DKs spamming howling blast is a laughable case in 3v3. Frost DKs using necrotics is deadly.

Using death rune to put 30-40k necrotics is awesome, using death rune to cast icy touch that can dispell icy veins is way more rewarding, using death rune to cast icy touch for barrier is more effective.

But why? SO THAT YOUR team scale side will be in a better shape. There is such a thing as effective damage and healing. And the reason people hate stuns, CCs, because they are preventing you from doing the job that you fell in love with - healing / damage. So this is the core thing about you in PvP. EFFECTIVE DAMAGE! You can play some sneaky comp that controls a lot and uses that fine tool to burst the target down from 100% to 0%, or you can be a BIG BOY comp that spreads a lot of pressure and makes the enemy team fall behind on healing.

Wether through extensive CC, or too much damage you are a DPS need to find a way to pass the threshold of healing in order to score a kill. Guess what - when healer is CCed you are passing the enemy's team healing threshold.

This is where it gets interesting. I know a decent DK he got to 2100 this season in 3v3. We dueled and I lost like 2 out of 7 duels. Surprisingly he was an incredible dueler. So anyway that DK told me how amazing he is he was 2600 rated and right now he is having hard time getting 2.2 because his teammates are always bad and blah blah and shit like that. So anyway the guy bragged he is soo amazing at DK utilities - much better than me that he always chains of ice the melee, always tries to steal with good dark simulacrums, he always kites when physical DPS is on him and he told me that basically he could push higher ratings than me. I got pissed off and stopped talking to him because the last thing I need is another PvP diva who thinks everyone has to play perfectly.

Later that day we faced each other in arena. And boy was that DK good. He was chaining me all the time, me and my warrior. He would peel, couple times he would position himself closer to healer and actually got one focus mind freeze off he probably had the best stance switch i have seen. As soon as we would switch to him he would go blood and start kiting, then he would go back UH if we were not on him and start peeling. What can I say the guy did some amazing shit in a 3v3 match (it was TSG vs TSG mirror and it was both UH DKs). So he reminded me of a NINJA MASTER KUNFU KARATE KEMPO BOXING TAEK WON DO master who shows all his amazing moves infront of the guy who had a gun.I just gripped into Asphixiate then DR Shock Wave then war bringer their healer 2 times and we killed him.
At the end of the match I did about 40% more damage and 30% more Necrotics. The guy got pissed off raged at his team and /ignored me when I said he was doing it wrong. 1 thing I found out in this life is that its extremely hard to convince a stupid person that he is stupid.

Here is the funny thing - being pretty in arena and doing something cute is always fun and admiring as long as it does not hurt your primary role - DAMAGE. By kiting a lot, chain of icing a lot focus freezing the other DK though he was amazing when in reality all he was doing is trying to persuade himself that he is one of the best DKs and everyone suck while in reality he missed the important role of his DK - Damage.

With that said here is your priority, he is your mother fuking rotation - You need to exceed your enemies healing per second in order to win. All your UH rotation is based on that - weather its scourge striking a mage to make soul reaper proc, weather its using death rune to dispell BOP, weather its gripping a healer's heal and pestilancing instead of wasting grip as a gap closer.

Everything is based around doing more damage than healing, doing more healing than damage, preventing damage, preventing healing. What you need to understand is that there is not right or wrong answer there is your role and you need to fulfill it to your best ability. Sometimes as affi lock its better to cast more fears than dots, sometimes its better to cast more dots than fears whatever will be the best, but the decision should come from what is the best skill usage for the best outcome. Example: Affi lock fighting vs BIG ASS DOT Cleave - there is no way in hell you can outdamage your opponent if its a good dot cleave - so what do you do you focus more on single target damage - assist your partner with dots and then fear the DPS a lot to lower their damage and not allow them to set up an amazing spread pressure. Or Affi lock vs for example Warrior, Hunter, RShaman. Guess what - this is as bad as it gets vs this team in terms of fears, hunter has 1 min extra trinket, warrior has berserker rage, shaman has tremor. The effective uptime of your fears is really low especially if you are getting trained. So what now? are you going to focus on trying to fear that comp the most, or your spread pressure to force the enemy team play more defensive and let you get a few casts off.

Thats why in PvP not all black and white, there is no define answer to rotation, or CC priority, or other shit like that. Rule of average - use your abilities to the best of your knowledge that would provide the greatest outcome possible. This is where offensive AMS or lich borne comes in place, everything is based on judgement, and everything is based on having your team damage exceed the enemy's team healing.

(What about double healer) Think again you are still basing yourself vs the enemy's healer and its ither you trying to oom him or kill him regardless it is still priortity for you to fulfill your role to the fullest.

I hope this wierd ass post helps a bit. I will make a VLOG about this as well.